esports – TheNewsHub https://thenewshub.in Fri, 18 Oct 2024 00:00:06 +0000 en-US hourly 1 https://wordpress.org/?v=6.7 Consumer affairs ministry cancels e-gaming study planned for framing new rules https://thenewshub.in/2024/10/18/consumer-affairs-ministry-cancels-e-gaming-study-planned-for-framing-new-rules/ https://thenewshub.in/2024/10/18/consumer-affairs-ministry-cancels-e-gaming-study-planned-for-framing-new-rules/?noamp=mobile#respond Fri, 18 Oct 2024 00:00:06 +0000 https://thenewshub.in/2024/10/18/consumer-affairs-ministry-cancels-e-gaming-study-planned-for-framing-new-rules/

New Delhi: The department of consumer affairs (DoCA) has decided to withdraw from framing guidelines for e-gaming and cancelled a planned study for protecting the growing number of online gamers, two people aware of the developmen said, after draft rules were issued by the ministry of electronics and information technology (MeitY).

Bengaluru’s National Institute of Mental Health and Neurosciences (Nimhans) was to conduct the study on “disruptive impulse control behavioural patterns of online gaming that may cause vulnerabilities,” with the plan to notify new rules after the completion of the detailed pan-India study.

The study, which was planned during the tenure of former consumer affairs secretary Rohit Kumar Singh, was set to cost the department 20 crore, with funds to be allocated to Nimhans.

Also read | ‘Move to recognize esports will give global exposure’

This comes in the backdrop of MeitY issuing draft rules for e-gaming, with the Centre of the view that sufficient reference studies on the impact of online gaming are available from other countries.

“There are enough studies and research papers available that can be utilized for preparing the guidelines. MeitY is working on it in a very positive manner, and there should not be any duplicity of work,” one of the two persons mentioned above said.

As per the plan, the findings of the research were to be used to frame guidelines for protecting consumers in online gaming. The report was also supposed to assist the industry in ensuring the optimal use of technology to minimize risks.

“Recent studies highlight e-gaming addiction, the nature of which is distinct in the case of skill-based esports and real money gaming (RMG). This requires separate policies and more insight into the matter,” said Ashish Shrivastava, co-founder and chief operating officer of Glazer Games, an esports company.

Justifying the cancellation of the study, the second person said, “It’s a well-known fact that e-gaming creates addiction, and research on youth and children has also established this fact. References can be taken from studies conducted by reputable institutions around the world, as human behaviour in relation to games in India is quite similar to that in other countries.”

Also read | ‘Ketchup sachets have a quality check, but not India’s gaming sector’

Spending 20 crore on such a study was not worthwhile, especially when another line ministry is already in the process of finalizing the norms, this person said.

“Gaming has today rapidly evolved and grown both in opportunities and challenges. However, concerns about gaming addiction are important but cannot rely solely on merely existing studies,” said Chandrahas Panigrahi, co-founder and chief executive officer of Lets Game Now, an esports portal.

“The e-gaming dynamics are changing, and continuous research is needed in order to be fully aware of the different age groups and gaming formats that may be affected,” Panigrahi said.

As per a report by Grant Thornton Bharat and the E-Gaming Federation (EGF), India is the second-largest gaming market in the world, following China, with 442 million gamers.

Read more | Game, set, match: Free pass likely for foreign investors in online gaming

Over the past five years, the Indian gaming sector has raised a total of $2.8 billion from both domestic and global investors, with the RMG segment being identified as one of the primary revenue drivers.

However, a recent study by Mordor Intelligence stated that India’s gaming market size is estimated at $3.49 billion in 2024, and is expected to reach $7.24 billion by 2029, growing at a compounded annual growth rate of 15.68% during the forecast period (2024-2029).

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Audi suspends motorsport star after gamer raced under driver’s name in esports event | CNN https://thenewshub.in/2020/05/26/audi-suspends-motorsport-star-after-gamer-raced-under-drivers-name-in-esports-event-cnn/ https://thenewshub.in/2020/05/26/audi-suspends-motorsport-star-after-gamer-raced-under-drivers-name-in-esports-event-cnn/?noamp=mobile#respond Tue, 26 May 2020 16:05:19 +0000 https://thenewshub.in/2020/05/26/audi-suspends-motorsport-star-after-gamer-raced-under-drivers-name-in-esports-event-cnn/



CNN
 — 

Formula E driver Daniel Abt has been suspended by his Audi team for using a professional esports gamer to compete for him.

Abt had been taking part in the ‘Race at Home Challenge’ which raised funds for the UNICEF coronavirus relief fund.

After being found not to have driven his car himself in the qualifying and fifth race of the series on Saturday, May 23, Abt apologized and was disqualified from the race as well as being fined 10,000 euros ($10,956).

Audi has now suspended the driver “with immediate effect.”

“Integrity, transparency and consistent compliance with applicable rules are top priorities for Audi – this applies to all activities the brand is involved in without exception,” Audi said in a statement.

READ: Four-time world champion Sebastian Vettel will leave Ferrari at the end of the season

Suspicions were initially aroused about Abt’s driving after the 27-year-old German qualified in second place and finished third in the actual race having not scored a point in the first four rounds of the series.

“Really not happy here because that was not Daniel driving the car himself, and he messed up everything. That was ridiculous,” said former F1 driver Stoffel Vandoornen on his Twitch stream. “I’m questioning if it was really Daniel in the car.”

“Please ask Daniel Abt to put his Zoom on next time he’s driving, because like Stoffel said, I’m pretty sure he wasn’t in,” two-time FE champion Jean-Eric Vergne said.

Following an investigation by Formula E on Sunday, which included IP address verification, it was concluded that Abt could not have been behind the wheel.

The gamer who replaced Abt is widely reported to be 18-year-old Lorenz Hoerzing, who competes in the FE Challenge series, a parallel championship for esport drivers. CNN has reached out to Hoerzing via his Allied esports team for comment but had not received a response at the time of publication.

Abt released an apology shortly afterwards in which he accepted his disqualification

“I would like to apologize to Formula E, all of the fans, my team and my fellow drivers for having called in outside help during the race on Saturday,” said Abt, who has promised to provide a further update on the story later on Tuesday.

Visit CNN.com/sport for more news, features, and videos

“I did not take it as seriously as I should have. I am aware that my offence has a bitter aftertaste, but it was never meant with any bad intention.”



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